The Dungeon Master's Vault

Protected DM Tools, Replayable Campaign Modules, Prep Packs & World Reference

Owner / Author Access: Enter your email address + Passkey 0.

DM Vault & Campaign Tools — Protected area. Novel Chapters

Module

Troglodyte Caves

Foul subterranean warren east of the lake cavern — stench, chameleon ambushes, Carrion Crawler, Chief Grash, and signature loot.

Module — Troglodyte Caves

Status: Ready to run. Replayable optional side branch accessible after the lake cavern or duergar district.

Canonical PDFs & Guides:

Live Session Plan: After Grey Burrower (Session 5 Plan)


Overview & Dungeon Background

Branching off the eastern side of the subterranean lake cavern lies a warren of foul natural caves inhabited by a clan of Troglodytes. Unlike the organized military outposts of the Duergar, these caves represent a primitive, reptilian hunting ground filled with mud, decaying bone piles, and suffocating stench.

The warren is led by Chief Grash, a brute troglodyte who has bound a glowing green Ethium crystal into his bone chestpiece. The caves offer a high-risk, high-reward side delve rich in magical treasures (including Mithral Armor, a Javelin of Lightning, and a Stone of Good Luck).


Key Areas & Read-Aloud Descriptions

1 — Stench Threshold (Approach)

The stone tunnels narrow into wet, algae-covered rock.

Read Aloud: The cool cavern air suddenly grows thick, warm, and stomach-churning. A suffocating stench of rotting reptile scales, sulfur, and stagnant sludge fills the tunnel. Scraped claw marks and crushed animal bones litter the muddy ground.

  • DM Tip — Stench Warning: The smell serves as an immediate environmental warning. Rushing in without precaution triggers the Troglodyte Stench trait immediately upon entry.

2 — Ambush Galleries

Natural rock ledges and side fissures overlooking a muddy passage.

Read Aloud: The cavern opens into a split gallery with natural stone ledges overhead. Dark water trickles down the walls. Nothing seems to move, yet the overwhelming stench is almost deafening.

  • Chameleon Ambush: 3–4 Troglodytes cling to high ledges using Chameleon Skin (+6 to Stealth, advantage on Hide).
  • Stealth vs Perception: Troglodyte Stealth check vs Party Passive Perception. Surprised PCs cannot act on Round 1.

3 — Carrion Choke (Refuse Pit)

A wide cavern filled with bones, discarded gear, and rotting carcasses.

Read Aloud: The floor gives way to a shallow pit choked with bone piles and rotting hides. Hanging upside down from stalactites in the ceiling is a ten-foot, worm-like horror with writhing tentacles around its mouth and razor mandibles.

  • Encounter: 1 Carrion Crawler.
  • Tactics: The crawler drops from the ceiling onto the character carrying the brightest light source, attempting to paralyze them with tentacle strikes.

4 — Chief Grash’s Den

A large chamber centered around a crude bone throne and a green crystal altar.

Read Aloud: At the back of a filthy cavern, seated atop a mound of stolen shields and bones, sits a massive troglodyte with dark emerald scales. Bound to his chest by leather thongs is a glowing green crystal stone. He snarls, raising a heavy stone club as four guards step from the shadows.

  • Encounter: Chief Grash + 3 Troglodyte Guards.
  • Green Stone Surge (Bloodied Feature): When Chief Grash drops below 18 HP ($\le 50%$), the green crystal surges with energy. Grash regains 1d8 HP, grows in size (+2 Strength), and gains an extra claw attack each turn.

5 — Hidden Treasure Cache

A dry alcove hidden behind Chief Grash’s bone throne (DC 11 Investigation to spot).


Encounters & Creature Stats

Warren Hunters & Predators

CreatureACHPAttacks & Traits
Troglodyte (×3–4)1113Multiattack: 1 Bite +4 (1d4+2) + 1 Claw +4 (1d4+2). Stench (creatures starting turn within 5 ft make DC 12 CON save or become Poisoned for 1 minute). Chameleon Skin (adv. on Stealth).
Carrion Crawler1335Tentacles +8 (1d4 + DC 11 CON save vs Paralyzed for 1 min), Bite +4 (2d4+2). Spider Climb (walk on ceilings).
Otyugh (Lake Cavern)1475Bite +6 (2d8+3), Tentacle +6 (1d8+3 + Grapple DC 13). Foul Sludge Spray (1/encounter: 15-ft cone, 2d6 poison + Poisoned, DC 13 CON half).

Boss Lair

CreatureACHPAttacks & Traits
Chief Grash1335Multiattack: 1 Bite +4 (1d6+2) + 2 Claws +4 (1d4+2). Stench (DC 12 CON). Green Stone Surge at $\le$ 18 HP (+1d8 HP heal, +2 STR damage, 1 extra claw attack).

Treasure & Signature Loot

Complete Cache

  • Mithral Armor (Scale Mail): Medium armor (AC 14 + DEX max 2), lightweight, imposing no disadvantage on Stealth checks.
  • Javelin of Lightning: Magic weapon (+0). When thrown and the command word spoken, it transforms into a bolt of lightning dealing 4d6 lightning damage to all targets in a 120-ft line (DC 13 DEX half) + 1d6 spear damage to the primary target. (Recharges at dawn).
  • Stone of Good Luck (Luckstone): Wondrous item. Grants a +1 bonus to all Ability Checks and Saving Throws while carried.
  • Potions & Coins: 3 × Potion of Healing (2d4+2 HP), 80 gp, 1400 sp, 2600 cp.
  • Gemstones: Azurite, banded agate, malachite, tiger eye (worth 10 gp each).

Key NPCs & Creatures

Creature ProfileRole & Personality
Chief GrashBrutal warren chieftain empowered by a green Ethium crystal.
Carrion CrawlerCeiling ambush predator in Area 3.
OtyughSubterranean lake scavenger.

Maps & Visual Assets

Asset NameView Link
Troglodyte Route Maptroglodyte-route.png
Beyond the Pool Cavern Mapbeyond-the-pool.png
Duergar Route Mapduergar-route-sm.png

CategoryReference Link
Live Session PlanAfter Grey Burrower (Session 5 Plan)
Prior ModulesDuergar Outpost Module · Ethium Pool Hub Module
Place LoreEthium Underground City Lore