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Healing pool — ritual levels (filed from inbox)

> [!NOTE] > DM Secret / History: The pool water was originally tainted centuries ago by the ancient wizard's dark experiments (using captured adventurers as …

Healing pool — ritual levels (filed from inbox)

[!NOTE] DM Secret / History: The pool water was originally tainted centuries ago by the ancient wizard’s dark experiments (using captured adventurers as test subjects, creating the alcove zombies including Poopy Joe). The wizard himself was corrupted long before the Ethium Stones started to reawaken. Restoring the 4th Ethium Stone cleansed the water’s corruption and restored its sacred healing magic.

Source: Healing pool.md — mechanical notes for the Ethium pool. Do not invent beyond this.

Mage’s book (Kevarch)

1st level: false life, mage armor, ray of sickness, feather fall, unseen servant, Tenser’s floating disk
2nd level: blindness/deafness, ray of enfeeblement, web, crown of madness, darkness, Nystul’s magic aura
3rd level: animate dead, bestow curse, vampiric touch, feign death, fear, blink
4th level: blight, dimension door, stoneskin, phantasmal killer
5th level: Bigby’s hand, cloudkill, modify memory
6th level: circle of death, create undead

Stones active and ritual

  • 2nd level — a short rest works as a long rest
  • 3rd level — restoration / cure poison / cure disease
  • 4th level — raise dead if within 24 hours