DM Vault · Solo Play · Reference
Choose-Your-Own-Adventure export
Branching reworking of *The Ruins of Ethium* for a single-player D&D-style game. Separate from the published novel in ../chapters/ — the novel stays linear; …
Choose-Your-Own-Adventure export
Branching reworking of The Ruins of Ethium for a single-player D&D-style game.
Separate from the published novel in chapters — the novel stays linear; this folder is the game spine.
Not in the novel nav
These files sync to the hidden site hub cyoa (noindex). Separate from the DM hub (dm) and from published chapters.
| File | Purpose |
|---|---|
FORMAT.md | Passage markup + how to import into a game engine |
FLOW.md | Mermaid flow diagrams of all major choices |
book-01-the-road-to-ethium.md | Full CYOA covering prologue → Chapter 5 (pool camp) |
encounters.md | Combat encounter stubs (resolve with open D&D rules) |
Browse: cyoa after npm run publish / npm run build.
Scope (Book 1)
North Road → goblin cave → Fallcrest / Blue Moon → Hammer manor → waterfall climb → Ethium plateau → ruined tower → Garnel → healing pool.
Open threads left for later books: east dig, castle hill, black dragon, Maelis Varn, Mala’s book, cloaked watcher.
Player role
Second person. You are Thorn Axehand (half-orc fighter). Your companions — Derek, Dave, Nibbles, Loki — travel with you unless a passage says otherwise. Choices are yours; companions react in the prose.
Tone
Same as the novel: Fighting Fantasy for ~12+, warm, clear, silly-but-earnest. Combat is exciting but not graphic.
Not published as novel chapters
These files are a CYOA reader on the site at cyoa (hidden URL). They are not novel chapters under chapters.